Last month, indie developer Phil Fish announced that he’s leaving the industry for good due to multiple scuffles with press and fans. Of course, this caused quite a stir in the industry and even more back lash against the poor guy. It really is easy to sit back and insult someone anonymously who has found huge success, rationalizing this as “if you’re famous, you deserve harsh criticism,” but I actually sympathies with Fish. Having had to deal with some cyber bullies myself, or trolls as they’re sometimes called, I’d like to share my thoughts on the topic and how to best deal with them, both mentally and in practice.
It’s been 22 days since the birth of our baby boy, which is also our first child. While the birth event was exciting, exhausting, thrilling, scary and enlightening all at once I’m relieved that the dust has finally settled. Back to our “normal” life, right?
My wife and I usually work from home so the need to always be home with the baby has really not been an issue. We can drop whatever we’re doing to tend to the baby at a moment’s notice without having to pay for a costly babysitter. The down side is that my wife, who is also as artist in our company, needs to constantly feed the little guy. In fact, if she does get a chance to sit down and begin work on the computer it’s usually not much more than 10-20 minutes before the baby needs some kind of attention.
This leaves most of the work on my shoulders, which as the man of the house am happy to carry the workload. Essentially, we’re going through a strange transition from a 2 person team to a 1.1 person team, for the time being. Therefore, most of my experience in these past three weeks is really what life is like as a solo game developer, and what can be expected when one person has to do EVERYTHING. Read More
As a creative multi-disciplined generalist, having laser like focus is an impossible pipe dream. If I focus on one thing for more than 3 days I get incredibly bored on whatever I’m doing. Worst yet, it starts to feel like work, which stifles creativity. I’ve been putting a lot of thought and practice into productivity lately and this is what I’ve found… Read More
Sure, making games is fun and all, but is it possible to make a living at it? When I told my parents in 1986 that I wanted to make video games for a living, they laughed at me and told me to think of something more realistic to do with my life. Their reasoning was simple, how many people are actually employed in the games industry circa 1986? At that time, just three years after the famous Video Game Crash of 1983, only Nintendo seemed to be thriving. How many people worked for Nintendo at that time? Maybe 100? What chance did I have to interview with a Japanese company and land a job in this amazing field? I may as well have told my parents I plan on being a professional lottery player… Read More
With next gen upon us, it seems everyone is looking at the Oculus Rift as the hot new “system” to develop for. My company, Fenix Fire, has been working directly with Oculus since January to create the now famous Tuscany World Demo, and we’ve definitely learned a few tricks along the way… Read More