With next gen upon us, it seems everyone is looking at the Oculus Rift as the hot new “system” to develop for. My company, Fenix Fire, has been working directly with Oculus since January to create the now famous Tuscany World Demo, and we’ve definitely learned a few tricks along the way… Read More
Category Archives: Business
It’s also the first rule of Indie Game Development: keep your overhead LOW. The lower the overhead, the better. There’s a simple reason for this: if you have a high overhead you will be limited to what you can work on in your business.
I’m not suggesting that you live in a hut in the middle of the desert (although this would be nice and quiet) but I am suggesting to think of indie game development as a lifestyle. For example, most people load themselves up with monthly payment obligations in all areas of their life: mortgage/rent, car payments, utilities, credit cards, etc. The “ideal” employment budgeting usually goes like this; if I make “X” per week we’ll be able to afford “Y” in monthly payments. Then they go and fill that amount “Y” to the absolute maximum allowed budget, or in many cases going over, which essentially forces them to completely depend on their employer. They are now in a position where their lively hood depends on their job, the office politics become extended episodes of “Survivor” and they must do whatever the job requires of them or risk losing everything… Read More